Plot/Idea:
The Beast! A titanic mechanical behemoth, the great beast of the starts descended upon the planet many decades before the days you now find yourself in. The horrific monster arrived without warning and devastated the planet's surface leaving little in it's wake. You awaken, a survivor of this world with no memories of what came before. No name, no life, only one compulsion: Discover the truth about the beast. The now dormant creature hangs menacingly above the planet, cradling it in it's hands.
Now it is up to you to discover it's secrets as well as the mystery of your own past and why you have sucg a strange desire to unearth the secrets of this land. But in the desert left behind by the beast, survival is not affirmed, and you your will not be an easy one.
- Vast Open World (Leisure exploration, Prizes, Story development, Long play time)
- Exploration Based (Leisure exploration, Prizes, Story development)
- Ruins, large structures (Ancient civilisation, Story development)
- Tactical Third person combat (Stealth, Traps)
- Brutal close quarters combat (Fists, knives, Make-shift weapons)
- Challenging (Smart AI)
- Customisable Character - Lost his memorises (Audience can portray the desired character)
- Large range of tools - Cyber enhancements, Vehicles, Gadgets, Sci-fi Guns, Crafting, Knives e.g.
Initial Ideas:
Bill’s Idea:
Vast open world filled with massive structures. Third person shooter, focused on close quarters and tatical third person combat.
Matt's Idea:
Quick paced first person cyberpunk shooter heavily focused on speed exploration and large environments using a variety of tools at your disposal.
Influences:
- Destiny
- Halo Franchise
Marketing: Marketing includes:
- Fallout Franchise
- Killzone Franchise
- Ratchet & Clank Franchise
- The Last Of Us
- Trigun
- Ghost In The Shell
- Dystopia, Cyberpunk and Post apocalyptic science fiction
Target Audience:
People who are into science fiction genre or a survival RPG type style gameplay with some TPS elements throughout. While it is undoubtedly a hard core game due to enemy difficulty and mature themes, the game places considerable focus on resource management and harmless exploration allowing more casual players to enjoy the experience. Enemy encounters, asides from certain story events can be avoided with some skill. Thus allows hard core gamers and casual player to enjoy the game, although it is defiantly aimed at a higher age group
- Targeted towards 14 - 25 year olds
- 95% male gender ratio
- Expected audience to fall under C1C2DE
- Or have some interest in Science fiction.
Platform:
The game is exclusive to PlayStation 4 to take advantage of the touch pad embedded within the controller and the use of high spec hardware provided by the PlayStation 4's operating system.
Costs and Recourses:
Man months: 2492
Staff Total: 200
Months: 12.46
Man Years: 207.6
Average staff cost (+ PC's): £47500
Equipment (per staff): £350
Office rent: £60
Engine (PU): £2
Dev Royalty Rate: 10%
Console Licensing (PU): £4
Publisher Gets: £10.67
Publisher Margin: 10%
Publisher Costs: £9.60
Ethical Considerations:
The game is has an 18+ certificate and should only be player by those of the age and above. The game features heavy use of brutal close quarters combat with shooter elements, having the kill certain enemy AI to progress in the game though previously mentioned some content can be avoided all content is suitable for the certificate presented.
The audience should purchase/play the game at their on discretion as there is a clear certificate and is marketed towards mature audiences.
- Posters (Public transport)
- Magazine adverts (More so towards video game based magazines)
- Fully animated cut scene adverts played on both TV and the internet
- Web adverts
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